* Fixed an issue where Potion of Telekinesis had no icon. * Fixed an issue where the potion Shadow: Standard used the wrong icon.
* Fixed an issue where the potion Night-Eye: Exclusive used the wrong icon. * Fixed an issue where the potion Spell Absorption: Exclusive used the wrong icon. * Fixed an issue where the entrance to ‘Shal’ was partially covered by a rock. * Fixed an issue where a forge in Tel Mora was almost completely buried in a rock. * Fixed an issue where ‘Key to Valas Ancestral Tomb’ didn’t actually unlock anything. * Fixed an issue where the spell Fortify Luck was set ‘on touch’ instead of ‘on self’. * Fixed an issue where the spell Elemental Shield had an effect that were set ‘on touch’ instead of ‘on self’. * Fixed an issue where one part of the enchantment for the Madstone amulet was set ‘on touch’ instead of ‘on self’. * Fixed an issue where the size of Slaughersharks made them get stuck here and there. * Fixed an issue where one of Dagoth Ur’s spells, Curse of Dagoth, had effects that were set ‘on self’ instead of ‘on touch’. * Fixed an issue where one of Kragh Blight-Heart’s spells, Kragh’s Bane, had several effects set to self instead of ‘on touch’. * Fixed an issue where the enchantment for Stormkiss was set to ‘cast on use’ instead of ‘cast when strikes’. * Fixed issues where the potion-label UVs were not aligned properly, and were therfore missing the golden metal details. * Fixed an issue where Ababael Timsar-Dadisun mecantile skill was mistakenly changed from 100 to 60 (should be master trainer).
* Fixed an issue where the glove Olaf’s Fist had no wrist object attached to it, causing it to clip with the wrist. * Fixed an issue where the Duke’s Guard Boots and Duke’s Guard Greaves had parts that were clipping badly with the body. * Fixed a potential issue with Bolvyn Venim where you were unable to win honorably against him in the Vivec Arena duel. * Fixed an issue where the legs on the candle ‘Light_De_Candle_08’ was set to use an alpha channel (transparent), even though the material was iron. He was intended to be dead, and thus had no fight, flee, alarm or hello-data.
* Fixed an issue where Hallfred, located in Berandas Keep Bottom level, wasn’t set to have 0 health.